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<div class="header">
  <div class="summary">
<a href="#pub-methods">Public 成员函数</a> &#124;
<a href="#pub-static-methods">静态 Public 成员函数</a> &#124;
<a href="#pri-methods">Private 成员函数</a> &#124;
<a href="#pri-attribs">Private 属性</a> &#124;
<a href="#pri-static-attribs">静态 Private 属性</a> &#124;
<a href="class_scene-members.html">所有成员列表</a>  </div>
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<div class="title">Scene类 参考</div>  </div>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public 成员函数</h2></td></tr>
<tr class="memitem:a5cbb688a0217639bcc285c01fa005af9"><td class="memItemLeft" align="right" valign="top"><a id="a5cbb688a0217639bcc285c01fa005af9"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>addCamera</b> (<a class="el" href="class_camera.html">Camera</a> *camera)</td></tr>
<tr class="separator:a5cbb688a0217639bcc285c01fa005af9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac1a9fd883d4a02902a66cc13005a81cd"><td class="memItemLeft" align="right" valign="top"><a id="ac1a9fd883d4a02902a66cc13005a81cd"></a>
std::vector&lt; <a class="el" href="class_camera.html">Camera</a> * &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>getCameras</b> ()</td></tr>
<tr class="separator:ac1a9fd883d4a02902a66cc13005a81cd"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:adbbaa4975ee63d74d92a76f27ed5f5e5"><td class="memItemLeft" align="right" valign="top"><a id="adbbaa4975ee63d74d92a76f27ed5f5e5"></a>
<a class="el" href="class_camera.html">Camera</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>getCamera</b> (vtkCamera *camera)</td></tr>
<tr class="separator:adbbaa4975ee63d74d92a76f27ed5f5e5"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:afaabdaa16f14736b9eb72a3cbf5ef521"><td class="memItemLeft" align="right" valign="top"><a id="afaabdaa16f14736b9eb72a3cbf5ef521"></a>
<a class="el" href="class_camera.html">Camera</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>getCamera</b> (std::string name)</td></tr>
<tr class="separator:afaabdaa16f14736b9eb72a3cbf5ef521"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5d81081d0d141e49a6275eedff9992bb"><td class="memItemLeft" align="right" valign="top"><a id="a5d81081d0d141e49a6275eedff9992bb"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>addObject</b> (<a class="el" href="class_object.html">Object</a> *object)</td></tr>
<tr class="separator:a5d81081d0d141e49a6275eedff9992bb"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a652eb1dc6f5eea50849c99094350197c"><td class="memItemLeft" align="right" valign="top"><a id="a652eb1dc6f5eea50849c99094350197c"></a>
<a class="el" href="class_object.html">Object</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>getObjectByName</b> (std::string name)</td></tr>
<tr class="separator:a652eb1dc6f5eea50849c99094350197c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a27780c3e6e9cef52ceccba7178f75803"><td class="memItemLeft" align="right" valign="top"><a id="a27780c3e6e9cef52ceccba7178f75803"></a>
std::vector&lt; <a class="el" href="class_object.html">Object</a> * &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>getObjects</b> ()</td></tr>
<tr class="separator:a27780c3e6e9cef52ceccba7178f75803"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5868afa0c25c30d8565fbf1e80d00f50"><td class="memItemLeft" align="right" valign="top"><a id="a5868afa0c25c30d8565fbf1e80d00f50"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>addViewport</b> (<a class="el" href="class_viewport.html">Viewport</a> *viewport)</td></tr>
<tr class="separator:a5868afa0c25c30d8565fbf1e80d00f50"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a62881de659ffa158adab8bb3fe0a8fe6"><td class="memItemLeft" align="right" valign="top"><a id="a62881de659ffa158adab8bb3fe0a8fe6"></a>
std::vector&lt; <a class="el" href="class_viewport.html">Viewport</a> * &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>getViewports</b> ()</td></tr>
<tr class="separator:a62881de659ffa158adab8bb3fe0a8fe6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0fa28f8027491aea4a0f76c1fab3b99a"><td class="memItemLeft" align="right" valign="top"><a id="a0fa28f8027491aea4a0f76c1fab3b99a"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>lock</b> ()</td></tr>
<tr class="separator:a0fa28f8027491aea4a0f76c1fab3b99a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a72dc4f4ca0da497247b6ef77698a2bfe"><td class="memItemLeft" align="right" valign="top"><a id="a72dc4f4ca0da497247b6ef77698a2bfe"></a>
void&#160;</td><td class="memItemRight" valign="bottom"><b>unlock</b> ()</td></tr>
<tr class="separator:a72dc4f4ca0da497247b6ef77698a2bfe"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
静态 Public 成员函数</h2></td></tr>
<tr class="memitem:ab49f5cd6ace440b333e93c58ea282b88"><td class="memItemLeft" align="right" valign="top"><a id="ab49f5cd6ace440b333e93c58ea282b88"></a>
static <a class="el" href="class_scene.html">Scene</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>instance</b> ()</td></tr>
<tr class="separator:ab49f5cd6ace440b333e93c58ea282b88"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pri-methods"></a>
Private 成员函数</h2></td></tr>
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&#160;</td><td class="memItemRight" valign="bottom"><b>Scene</b> (const <a class="el" href="class_scene.html">Scene</a> &amp;op)</td></tr>
<tr class="separator:a524acfb385c19bb6620c16bd40b49451"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a079ed86a6823f435fda20b1f4d8710dc"><td class="memItemLeft" align="right" valign="top"><a id="a079ed86a6823f435fda20b1f4d8710dc"></a>
<a class="el" href="class_scene.html">Scene</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><b>operator=</b> (const <a class="el" href="class_scene.html">Scene</a> &amp;op)</td></tr>
<tr class="separator:a079ed86a6823f435fda20b1f4d8710dc"><td class="memSeparator" colspan="2">&#160;</td></tr>
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Private 属性</h2></td></tr>
<tr class="memitem:ae7ca662c2276cefd2ac0f193208c7476"><td class="memItemLeft" align="right" valign="top"><a id="ae7ca662c2276cefd2ac0f193208c7476"></a>
std::vector&lt; <a class="el" href="class_camera.html">Camera</a> * &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>cameras_</b></td></tr>
<tr class="separator:ae7ca662c2276cefd2ac0f193208c7476"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa41d7579c911880150797f5c1c991f16"><td class="memItemLeft" align="right" valign="top"><a id="aa41d7579c911880150797f5c1c991f16"></a>
std::vector&lt; <a class="el" href="class_viewport.html">Viewport</a> * &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>viewports_</b></td></tr>
<tr class="separator:aa41d7579c911880150797f5c1c991f16"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa031728a7798caac32ceed614714a7cc"><td class="memItemLeft" align="right" valign="top"><a id="aa031728a7798caac32ceed614714a7cc"></a>
std::vector&lt; <a class="el" href="class_object.html">Object</a> * &gt;&#160;</td><td class="memItemRight" valign="bottom"><b>objects_</b></td></tr>
<tr class="separator:aa031728a7798caac32ceed614714a7cc"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa50bfa158ab2614577a4d6310f630a81"><td class="memItemLeft" align="right" valign="top"><a id="aa50bfa158ab2614577a4d6310f630a81"></a>
boost::mutex&#160;</td><td class="memItemRight" valign="bottom"><b>render_mutex_</b></td></tr>
<tr class="separator:aa50bfa158ab2614577a4d6310f630a81"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pri-static-attribs"></a>
静态 Private 属性</h2></td></tr>
<tr class="memitem:afd02fc33ccc61d4fdfa830e377a2628a"><td class="memItemLeft" align="right" valign="top"><a id="afd02fc33ccc61d4fdfa830e377a2628a"></a>
static <a class="el" href="class_scene.html">Scene</a> *&#160;</td><td class="memItemRight" valign="bottom"><b>instance_</b></td></tr>
<tr class="separator:afd02fc33ccc61d4fdfa830e377a2628a"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<hr/>该类的文档由以下文件生成:<ul>
<li>outofcore/include/pcl/outofcore/visualization/<a class="el" href="outofcore_2include_2pcl_2outofcore_2visualization_2scene_8h_source.html">scene.h</a></li>
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